Tag Archives: Fusion AI Hat

AI on the Edge LESSON 42: Create Composite Images Using Masks in OpenCV and MediaPipe

In this exciting project, we combine a Raspberry Pi 5, the Fusion AI Lab Kit, a Pi Camera, and a remote IP camera to generate a stunning real-time composite video. Watch as a glowing, translucent MediaPipe face mesh of my face hovers magically over live video of the Mighty River Nice scenery captured by an IP camera. The effect looks futuristic and professional — perfect for creative video effects, interactive installations, or just blowing your mind with computer vision! Using Picamera2 for high-frame-rate local capture and OpenCV with an RTSP stream from the river camera, we process everything in real time. MediaPipe’s Face Mesh detects and tracks facial landmarks, which we draw as beautiful cyan/teal contours with glowing irises. Then we create a clean mask, separate the mesh foreground from the river background, and blend them seamlessly into one composite frame. You’ll see every debugging layer live on screen too — meshLayer, mask, inverted mask, riverBG, and meshFG — so you can understand exactly how the magic happens.This tutorial is beginner-to-intermediate friendly and packed with practical OpenCV + MediaPipe techniques you can adapt for your own augmented reality projects. Whether you’re a longtime follower of the Paul McWhorter channel or new to the Fusion AI Kit, you’ll walk away inspired and ready to build your own hovering effects, overlays, or interactive displays.Grab the full code from the video description, fire up your Pi 5, and start creating jaw-dropping computer vision projects today. Drop a comment and let me know what you’d like to overlay next — another face mesh, hand tracking, or something completely different? Let’s keep pushing the limits of what we can do with affordable AI hardware!

 

AI on the Edge LESSON 41: Creating FaceMesh Using MediaPipe in OpenCV

In this project, I demonstrate how to create a smooth, real-time face mesh overlay using the Raspberry Pi 5, the official Pi Camera, MediaPipe, and OpenCV. The program captures live video from the camera and draws a detailed, colorful mesh that follows every movement of the face with high accuracy. The result is a visually appealing augmented reality-style effect that runs efficiently even on a single-board computer.

The goal of this project is to build a responsive face tracking system that detects and draws 468 facial landmarks in real time. This creates a striking mesh that highlights the contours of the face, eyes, lips, and jawline, making it an excellent foundation for more advanced computer vision projects like virtual filters, AR effects, or interactive installations.

The program follows a straightforward but efficient real-time vision pipeline. First, it initializes the Raspberry Pi Camera using the modern picamera2 library, configured for 1280×720 resolution at 60 frames per second. It then sets up MediaPipe’s Face Mesh solution with landmark refinement enabled for better eye tracking.

In the main loop, the program continuously grabs a frame from the camera, corrects its orientation, and converts it from BGR to RGB format since MediaPipe expects RGB input. The frame is then passed to the Face Mesh model for processing. When a face is detected, the program draws multiple layers of graphics on top of the image: a fine tesselation mesh across the entire face, thick and vibrant contours around the major facial features, and special highlighting on the irises. Finally, the processed frame is displayed in an OpenCV window, creating a smooth and engaging real-time visualization.

This approach works particularly well on the Raspberry Pi 5 because it balances visual quality with performance. By limiting detection to a single face and using efficient drawing methods, the application maintains high frame rates while producing a professional-looking result. The multi-layer drawing technique (tesselation + contours + irises) gives the mesh depth and visual appeal that single-pass drawings often lack.

The project makes use of several powerful technologies: picamera2 for fast camera access, Google’s MediaPipe for high-speed machine learning-based landmark detection, OpenCV for image handling and display, and NumPy for efficient array operations.

This face mesh project serves as an excellent stepping stone into real-time AI and computer vision on embedded hardware. Once you have the basic mesh working, it becomes much easier to expand into creative applications such as face filters, gesture recognition, or overlaying the mesh onto other video sources.

The code developed in the video lesson is presented below:

 

AI on the Edge LESSON 32: Facial Recognition and Eye Tracking in OpenCV

Hey guys, Paul McWhorter here from TopTechBoy.com. Welcome back to our AI on the Edge series. If you’ve been following along, you already know how to pull high-frame-rate video off your Raspberry Pi 5 using the new picamera2 library, and you know how to use OpenCV to hunt down faces in a crowded frame.

But today, we are taking things a massive step forward. We aren’t just looking for faces anymore—we are looking inside the face to track the eyes.

This lesson highlights one of the most vital concepts in all of computer vision: The Region of Interest (ROI). If you try to scan an entire 1280×720 frame for tiny features like eyes, your frame rate will absolutely tank. Instead, we are going to act like real engineers. We will use a cascading logic approach: find the face first, isolate that exact box, and search only inside that small window for the eyes.

Go ahead and pour yourself a nice, cold glass of iced coffee or a hot cup of black coffee, get your code ready, and let’s break down exactly how this program works.

This is the code we developed in the video:

Code Architecture & Codex Breakdown

Since you already have the script loaded up in your IDE, let’s dissect the critical logic gates that make this tracking script fast and accurate.

1. Setting Up the High-Performance Pipeline

We configure the Picamera2 frontend to grab a crisp RGB888 array at a resolution of 1280×720 targeting 60 FPS. By using .capture_array(), we bypass slow formatting overhead and feed raw pixel data directly into OpenCV. Because the camera orientation might be flipped depending on your desktop mounting rig, we use cv2.flip(frame, -1) to keep the spatial coordinates intuitive.

2. The Cascading Filter Matrix

Notice how we initialize two distinct classifiers using pre-trained Haar Cascades:

  • haarcascade_frontalface_default.xml (To grab the macro features of the face)

  • haarcascade_eye.xml (To grab the micro features of the eyes)

We pass a minSize parameter of 100×100 pixels for the face detector. Why? Because we don’t care about background noise or tiny false positives across the room. We want to find you, sitting right in front of the workstation.

3. The Magic of the Region of Interest (ROI)

This is where the real engineering happens. Look closely at this inner loop:

Instead of passing the massive gray frame to the eye finder, we slice the array: gray[y:y+h, x:x+w]. This isolates a tiny sub-matrix containing nothing but your face. The search area drops exponentially, keeping our frame rates close to maximum velocity.

4. Re-Mapping Local to Global Coordinates

When the eye detector finds a match inside the sliced face frame, it returns local coordinates (i, j, w, h) relative to the top-left corner of that face box, not the whole screen. If you tried to draw a rectangle directly at (i, j), your eye boxes would be floating erratically in the top-left corner of your monitor!

To fix this spatial offset, we map them back to global coordinate space by adding the face’s original offsets:

  • Global X Position: x + i

  • Global Y Position: y + j

General Knowledge: How Haar Cascades and ROIs Work Under the Hood

Now that you understand the mechanics of the script, let’s dive into the fundamental computer vision theory that makes legacy Edge AI tracking so efficient.

The Viola-Jones Framework

Haar Cascade classifiers are based on the Viola-Jones object detection framework. Instead of using massive, compute-heavy deep learning neural networks that require powerful discrete GPUs, Haar Cascades utilize simple, binary pixel-intensity features called Haar-like features.

These features act like digital templates looking for specific shifts in brightness:

  • Edge Features: Detects boundaries where a dark zone transitions into a light zone (like the bridge of your nose versus your cheek).

  • Line Features: Useful for identifying long, horizontal elements like eyebrows or the line of the mouth.

  • Center-Surround Features: Excellent for finding eyes, where the dark pupil is surrounded by lighter skin and sclera.

Why Slicing the Array Saves Your Processor

Every time you invoke .detectMultiScale(), OpenCV has to pass a sliding window across the image matrix at multiple scales, performing thousands of additions and subtractions per frame.

Mathematically, if an entire frame has a pixel area, scanning it scales linearly with that total area. By filtering for the face first and establishing a tight Region of Interest (ROI), you reduce the eye tracking search space down to a fractional area.

On resource-constrained hardware like an edge microcontroller or a single-board computer, isolating the matrix dimensions before calling nested lookups is the difference between a sluggish, unusable slideshow and a silky smooth tracking experience.

AI on the Edge LESSON 30: Tune Object Tracker with Mouse Selected ROI

AI on the Edge LESSON 30: Tune Object Tracker with Mouse Selected ROI

Welcome, Makers!

Well, hello there! It is absolutely fantastic to have you back. I’m Paul McWhorter, and today, we are taking a massive step forward in our AI on the Edge journey.

Up until now, we’ve been hard-coding our color thresholds (those pesky Lower Color and Upper Color values) to tell our camera what to look for. That’s fine for a science experiment, but it’s not exactly “smart,” is it? If the lighting changes, or if we want to track a different colored object, we have to go back into the code and manually edit those numbers.

Not anymore!

In today’s lesson, we are building a tool that lets us teach the AI. We’re going to use the mouse to draw a Region of Interest (ROI) right on our camera feed. The system will look at the pixels inside that box, calculate the average Hue, Saturation, and Value, and automatically set our tracking range for us.

This is the kind of professional-level functionality that turns a hobby project into a true, intelligent machine.

The Concept: From Hard-Coding to Dynamic Learning

The magic happens in our mouseAction function. Instead of just reading pixel values, we are now implementing a “click-and-drag” system:

  1. Click and Hold: We capture the startX and startY coordinates.

  2. Drag: We draw a rectangle in real-time so we can see exactly what area we are selecting.

  3. Release: We take that specific slice of the image, convert it to the HSV color space, and use the cv2.mean() function to find the average color properties.

  4. Auto-Tune: We set our LC (Lower Color) and UC (Upper Color) based on that average.

By doing this, the system learns what “object” we want to track on the fly. It’s elegant, it’s powerful, and it feels like real magic when you see those servos snap onto your target after a quick mouse drag.

What We’ve Accomplished

By the end of this lesson, you will have a system that:

  • Visually selects an object using the mouse.

  • Automatically calculates the optimal HSV thresholds for that specific object.

  • Updates the tracking behavior immediately without needing to stop or re-run the code.

  • Maintains that professional “Edge” feel, giving you real-time feedback on your FPS and mouse position data.

A Note on the “Edge”

Remember, we aren’t just running code; we are running on hardware. When we calculate the mean of the ROI, we are doing real image processing on the fly. You’ll notice the Composite and Mask windows updated immediately, giving you a visual confirmation that your “teacher” (you!) has successfully guided the “student” (the AI).

This is the power of working with OpenCV and the Raspberry Pi. You are building a system that observes, thinks, and reacts—all in real-time.

Get Ready to Build

Grab your Pi, make sure your servos are ready to go, and let’s get that camera calibrated. You’ve put in the work to get this far, and today is where all that effort starts to feel really rewarding.

I’m incredibly proud of how far you’ve come. Let’s dive in and start building!

Are you ready to see how accurately your Pi can “see” once you’ve given it the ability to learn from your selections?

In the video lesson we developed the following code.

 

AI on the Edge LESSON 28: Use Pan Tilt Camera to Track Object of Interest in OpenCV

Hey everyone, Paul McWhorter here from TopTechBoy.com. Welcome back to our channel, where we don’t just write abstract software—we build real, physical, intelligent machines. Go ahead and grab yourself a nice hot cup of coffee or a big glass of iced tea, because today we are closing the loop between the digital world of computer vision and the physical world of robotics.

In our last lesson, we successfully taught OpenCV how to find a specific color, isolate the largest shape, and draw a beautiful green bounding box around it. That was great, but it had a massive limitation: if your object moved off the edge of the frame, it was gone forever. The camera just sat there, blind and helpless.

Today, we change that. We are taking that tracking data from our code and using it to command a physical pan-tilt mechanism powered by two servos on our Fusion Hat. By the time we finish today, your camera will physically turn, tilt, and hunt down your object, keeping it locked dead center in the middle of your video feed.

The Big Leap: Closing the Loop

What we are building today is a foundational concept in automation engineering known as a feedback control loop.

Up until now, your camera was an open-loop observer. It saw things, but it couldn’t react physically. To make an autonomous tracking system, we need to implement a simple pipeline:

  1. Sense: The camera captures the image frame.

  2. Think: OpenCV finds the target object and calculates its position.

  3. Act: The script commands the hardware servos to move the camera mount to correct any positioning errors.

The Mathematics of the Target Error

To make a camera track an object, we have to define what “perfect tracking” looks like to a computer. Perfect tracking means the center of our tracked object is sitting exactly at the center of our video frame.

Because we are running our camera at a crisp resolution of 1280×720, the mathematical center of our universe is fixed. We calculate our frame’s horizontal and vertical centers by dividing our dimensions in half. This gives us a permanent anchor point right in the middle of our grid.

When an object appears on screen, our contour detection gives us its bounding box. We calculate the exact center of that box by taking its starting coordinate and adding half of its width and height. Now we have two sets of coordinates:

  • Where we want the object to be (The Frame Center).

  • Where the object actually is (The Box Center).

The difference between where the object is and where it belongs is called the Error Signal. We calculate an X Error and a Y Error by simply subtracting the frame center from the box center.

Managing Jitter with a Control Deadband

If our object is perfectly centered, our Error is zero. If the object moves to the right, the X Error becomes a positive number. If it moves to the left, it becomes a negative number. The same logic applies vertically to our Y Error.

Now, you might think we should tell the servos to move every single time the Error is anything other than zero. But remember what we learned about camera sensors: pixels dance, light fluctuates, and your calculations will always have a tiny amount of natural mathematical noise. If you try to correct for every single fractional pixel change, your servos will constantly buzz, twitch, and jitter themselves to death.

To fix this, we implement an engineering safety margin called a Deadband. In this lesson, we establish a 40-pixel safety zone around the center of the frame.

  • If the object is within 40 pixels of the center, the error is too small to care about, and we tell the servos to sit perfectly still.

  • The moment the object drifts outside that 40-pixel window, our control logic triggers.

If the X Error is greater than 40, we decrement our pan angle by one degree to turn the camera toward the target, pass that new angle to our servo handler, and pause for a tiny fraction of a second (20 milliseconds) to give the mechanical gears time to physically move. If it’s negative, we increment the angle. We apply the exact same behavioral logic to our tilt servo using the Y Error.

Visualizing the System Matrix

To help us calibrate and troubleshoot this system, we overlay clear visual indicators directly onto our live video feed:

  • The Reticle: We draw a solid blue dot directly at our fixed frame center. This acts as our tracking crosshair.

  • The Target: We draw a large red circle directly over the center of our moving object’s bounding box.

When your system is working properly, you can physically watch the machine think. As you move an object around, the red circle moves away from the blue dot, the error threshold trips, the servos kick in, and the camera moves until the red circle swallows the blue dot once again.

Your Homework Assignment

You guys know the drill: watching me build a tracking rig doesn’t make you an automation engineer. You have to write the logic, feel the hardware move, and tune it yourself.

Here is your homework challenge for Lesson 28: Right now, our tracking logic uses what is called an incremental step controller. No matter how far away the object is from the center, the camera always moves at the exact same speed—one lazy degree at a time. If you move your target slowly, the camera keeps up. If you snap your target quickly across the room, the camera falls behind and loses it because it can’t accelerate.

Your assignment is to upgrade this control loop. Instead of stepping by a hardcoded value of 1, I want you to make the servo adjustment step proportional to the size of the error. If the object is close to the center, it should move gently by a fraction of a degree. If the object takes off like a rocket and creates a massive error signal, the camera should aggressively throw the servos open to catch up instantly.

Get your proportional tracking loops tuned, shoot a video showing your camera tracking a fast-moving object smoothly, upload it to YouTube, and share your link down in the comments below. See you guys in the next lesson!